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As soon as I got my ship - a sleek and gorgeous craft called the Tempest - and a small crew, I began to feel like a Starfleet captain. The original Mass Effect trilogy was often compared to Star Wars for its epic scale, but for me Andromeda has much more of a Star Trek vibe. It’s typical space opera stuff, and ensures there’s always some pressing issue in need of your attention. The long list of things you’re responsible for includes making planets suitable for colonization, initiating first contact with new aliens, investigating the remnants of an advanced ancient civilization, and finding a way to keep the Kett from ruining everything. Relationships are the most satisfying part of ‘Andromeda’Īll of this falls on you, as your character is thrust early on into the role of Pathfinder, a de facto leader and envoy for the initiative.


Oh, and there’s a new evil threat to deal with: an alien race of violent religious zealots called the Kett. To make matters worse, several arks - huge ships carrying 20,000 or so representatives of each Milky Way species - have gone missing, taking a huge chunk of the potential population with them.
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While original intel suggested there would be multiple habitable worlds to colonize, what you find instead are a series of dangerous and mostly barren planets. Of course, this being a video game, things go wrong almost immediately. It’s a clever setup that helps tie the game back to the rest of the series, while also making a fresh start for those who are new to Mass Effect.

You play as either Sara or Scott Ryder who, like the rest of the initiative, have spent the past six centuries in cryosleep during the long trip to your future home. The game is centered around the Andromeda Initiative, a project to colonize the Andromeda galaxy and turn it into a new home for humans and the other residents of the Milky Way, like the charming and long-lived Asari or the gruff warrior Krogan. Your enjoyment will depend on how much you like chatting with blue aliens.Īndromeda takes place 600 years after the original Mass Effect trilogy. It’s often a bland and tedious game to play, mercifully punctuated by endearing narrative moments. Andromeda is a massive game with so much to do, remarkably little of which is fun. The rest of the experience isn’t nearly as interesting. The storytelling and role playing are as good as they’ve ever been, and they’re what kept me going for close to 50 hours. The plot is epic in scale - you’re on a quest to help humanity thrive in a new region - while grounded in drama, letting you form deep personal connections with many of its human and alien characters. Despite the new setting, Andromeda hews very closely to its predecessors, in particular the original Mass Effect. Mass Effect: Andromeda is the fourth game in the long-running role-playing series, but it kicks off a brand-new story set in a separate corner of the universe.
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And the resulting evening full of smiling faces and cheeky jokes almost made it worth it. I wanted my crew to have that special night together. The tedious process took hours to complete, sandwiched in between other more pressing issues, and I almost gave up partway through due to sheer boredom.īut, as with the rest of Mass Effect: Andromeda, I pressed on - not because of the thrill of adventure, but because of the people involved. I had to fly to distant planets and far-flung cities to gather specific snacks, drinks, and other creature comforts. What started out as a tiny side mission ballooned into a seemingly never-ending quest to please everyone on the ship.
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I agreed, and set out to download a library of movies from a nearby space station.
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Liam, a key member of the small but tight-knit crew aboard my starship, was worried about morale, and thought a movie night could lift spirits.
